Project Overview:
This board game is designed to make learning business and marketing concepts engaging and practical for students. By combining strategic gameplay with real-world scenarios, it allows players to explore marketing strategies, resource management, and decision-making in a competitive yet low-risk environment. The game bridges the gap between theory and practice, fostering deeper understanding and hands-on learning.
[Industry]
Game & Education
[My Role]
Co-Designer & Developer
[Timeline]
10/2024 - 12/2024
[Tool]
Figma

[The Problem Space]
[Inspiration]
Students struggle to connect theoretical business concepts with practical applications. Traditional teaching methods often lack engagement and real-world relevance.
[Challenges]
Accessibility and Format
Problem: Time constraints limited us to an online version, reducing accessibility for schools lacking reliable device access.
Solution: Focused on an online version initially, with plans to develop a physical board game based on feedback.
Realistic Market Scenarios
Problem: Vague market demands confused players about objectives.
Solution: Created clear market types (High-Income, Mid-Income, Low-Income) with specific demands and rewards.
Replay ability
Problem: Limited Event Card variety reduced engagement.
Solution: Added diverse scenarios to enhance gameplay dynamics.
Complexity
Problem: Complex rules confused players.
Solution: Simplified scoring and clarified rules with visuals.
Design Event Card
Problem: They needed to reflect realistic scenarios, , and balancing engagement and educational goals
Solution: Tie to curriculum themes like sustainability or innovation, ensuring they remain both engaging and educational
[Key Learning]
Showcased teamwork, creativity, and problem-solving.
User feedback refined mechanics and enhanced learning.
Balanced entertainment with education.
Highlighted gamification’s classroom impact.
We drew inspiration from Paul Gee’s Social Semiotic Theory of Games and Kolb's Experiential Learning Cycle, focusing on reflection, conceptualization, and experimentation.
[Future Enhancement]
Digital App
Analytics Tools
Teacher Guides
Advanced Content
AR Features



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[High - Fildelity]
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